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GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Playtesters: Jim Cambias, Peter Dell’Orto, Devin Ganger, Roberto Hoyle, Steve Kenson, Phil Masters, Elizabeth McCoy, Kenneth Peters, William H. Dow Rieder, Sean Punch, Brett Slocum, William H. ❚ MONICA STEPHENS Prepress Checker Print Buyer ❚ MONICA STEPHENS Marketing Director❚ PAUL CHAPMAN Sales Manager ❚ ROSS JEPSON Errata Coordinator❚ ANDY VETROMILE GURPS FAQ Maintainer ❚ STÉPHANE THÉRIAULTĪdditional Material by Drew Bittner, Graeme Davis, Lee Gold, Ken Hite, Marc Janssen, Hunter Johnson, Steve Kenson, Chris McCubbin, Walter Milliken, Steffan O’Sullivan, W. ❚ STEVE JACKSON Design Managing Editor ❚ ANDREW HACKARD GURPS Line Editor ❚ SEAN PUNCH Production Manager❚ MONIQUE CHAPMAN Page Design ❚ PHILIP REED Production Artist ❚ JUSTIN DE WITT 10ĭissipating Held Melee and Missile Spells. 10 Casting Spells While Maintaining Other Spells. 9 Optional Rule: Alternate Magic Rituals. 9 Duration of Spells and Maintaining Spells. THIBAULT Compiled by MICHAEL SUILEABHAIN-WILSON Edited by ANDREW HACKARD and JEFF ROSE Cover Art by ABRAR AJMAL, ROBERTO CAMPUS, KIRK REINERT, ROMAS, DOUGLAS SHULER, ROGÉRIO VILELA, and JOHN ZELEZNIK Illustrated by ABRAR AJMAL, DOUGLAS SHULER, BOB STEVLIC, and ERIC WILKERSON Spell Prerequisite Charts by MICHELLE BARRETT ISBN 1-55634-733-2ĬONTENTS INTRODUCTION. STEVE JACKSON GAMES Stock #82-0127īased on GURPS Magic by STEVE JACKSON and GURPS Grimoire by S. Your support of the authors’rights is appreciated.
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Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. The scanning, uploading, and distribution of this material via theInternet or via any other means without the permission of the publisher isillegal, and punishable by law. 2004, 2006 by Steve Jackson Games Incorporated. Pyramid, GURPS Magic, and the names of all products published bySteve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS, Warehouse 23,and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. All known errata as of the date of publication have been fixed.
BROCADE SAN SWITCH MODELS PDF
This PDF is an electronic copy of the first (and only to date) printed edition of GURPS Magic for the Fourth Edition of GURPS. This book is completely compatible with the magic rules in the GURPS Basic Set, with hundreds of new spells and several alternate magic systems, including improvisational magic, symbol magic, clerical magic, ritual magic, and alchemy. The rules can be modified to fit almost any world or wizard. GMs can adapt the system to fit their own campaign or set adventures in the world of their favorite fantasy author. Players can create any sort of wizard they can imagine. GURPS Magic presents an expansive, colorful magic system. This book is the complete guide to magic for GURPS Fourth Edition. Magic – The Great Art – brings great power to its practitioners, and offers the opportunity to do great good or great evil. Finally, the secrets of the sorcerers are collected in a single volume.